The agent was able to create a very detailed documentation about the ZX Spectrum internals. I provided a few .z80 images of games, so that it could test the emulator in a real setup with real software. Again, I removed the session and started fresh. The agent started working and ended 10 minutes later, following a process that really fascinates me, and that probably you know very well: the fact is, you see the agent working using a number of diverse skills. It is expert in everything programming related, so as it was implementing the emulator, it could immediately write a detailed instrumentation code to “look” at what the Z80 was doing step by step, and how this changed the Spectrum emulation state. In this respect, I believe automatic programming to be already super-human, not in the sense it is currently capable of producing code that humans can’t produce, but in the concurrent usage of different programming languages, system programming techniques, DSP stuff, operating system tricks, math, and everything needed to reach the result in the most immediate way.
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If executed well, Delaunay-based tetrahedral dithering can outperform the N-convex method and produce results that rival Knoll’s algorithm. The devil is in the detail however, as actually implementing a robust Delaunay triangulator is a non-trivial task, especially where numerical stability is concerned. The additional memory overhead required by the triangulation structure may also be a concern.