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Under load, this creates GC pressure that can devastate throughput. The JavaScript engine spends significant time collecting short-lived objects instead of doing useful work. Latency becomes unpredictable as GC pauses interrupt request handling. I've seen SSR workloads where garbage collection accounts for a substantial portion (up to and beyond 50%) of total CPU time per request — time that could be spent actually rendering content.

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Dean du Plessis could tell Zimbabwean cricket had turned a corner by the noise of the crowd. The veteran broadcaster, who was born blind, has forged a remarkable career as a commentator by distinguishing the game’s almost imperceptible audio shifts. He can tell a slower ball has been bowled by the fractional delay before ball meets bat. He can tell if a batter has pressed forward or back by the scratch of spikes against the hard pitch. And, in 2018, he could tell the sport he loved would never be the same again.

So what does HotAudio do then? Based on everything I could observe, they implement a custom JavaScript-based decryption scheme. The audio is served in an encrypted format chunked via the MediaSource Extensions (MSE) API and then the player fetches, decrypts, and feeds each chunk to the browser’s audio engine in real time. It’s a reasonable-ish approach for a small platform. It stops casual right-clickers. It stops people opening the network tab and downloading the raw response file, only to discover it won’t play. For most users, that friction is sufficient.

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